Once you have done this you'll notice that several things have happened. You will get a pop up asking you to select a subrace select Hill Dwarf and then click on the tick icon at the bottom of the window. Find Dwarf in that list and click and hold on the link icon to the left of ‘Dwarf’ and drag and drop it onto the ‘Race’ section of the character sheet. Click on the Races button on the right hand menu and this will open a list of races that are available to you from any module that you have open. Next up we'll add our race into the sheet. Any time that you alter your abilities Fantasy Grounds will recalculate such dependent scores so for example if your Wisdom increased to 16, giving you a +3 instead of a +2 bonus any saving throw or skill which relied on Wisdom would increase by one point, as would your passive perception. Once you have finished you will notice that Fantasy Grounds has taken those scores and adjusted various other aspects of the sheet such as saving throws, initiative and perception and if you look at the Skills tab you'll find some numbers in the 'Total' column as well. We are using the standard array here but obviously you can use whatever method you want to determine your character's abilities. So go ahead and edit the numbers to give the character the following abilities from top to bottom 14,12,13,10,15,8. To edit an ability score click in the box of the ability you want to edit and type in the new number. Unlike the method detailed in the Player's Handbook (PHB) we're going to start with the character's ability scores. Along the way we'll also find out what all the buttons, boxes and crosses you find scattered about do. In order to demonstrate many of the features of Fantasy Grounds as well as outlining a suggested method of creating a character that automates as much as possible and gives a highly functional character sheet let's create a Dwarven Cleric. This will open a new blank character sheet.
Now either click on the green ‘+’ button at the bottom right or right click inside the character window and select ‘create new’. Then open the character window by clicking on the Characters button on the right hand side panel. Creating a New Character Tutorialįirst, make sure that you have opened all of the modules you expect to use to create your character. If you create a character using the character wizard or by manually typing in all of the information then refer to the reference section of this article below for further information on how everything works in the character sheet.
Use of the character wizard is beyond the scope of this article, but users can refer to this video for a run down of how to use it: There are three methods of creating a character either using the character wizard, drag and drop, or completely manual entry. In order to create a character the user must first have opened any modules which contain character creation information - such as the Player’s Handbook. Notes: Character background details, appearance and notes.Īctions: Weapon, spell and other action details
Inventory: Equipment, coins and encumbrance. Main: Character Class and level, abilities, hit points, wounds, saves, defenses, speed, senses, and overview of common combat totals.Ībilities: Feats, special abilities, class features and traits, proficiencies and languages. The sheets contain the following information. The 5e character sheet consists of several individual sheets organized by tabs along the right hand side.